Category:Tech & Environment
Location:China
Duration:
Published:October 21 , 2015 , 10:02
Aspect Ratio:1920x1080
Languages:English
Restrictions:Web
Link to Footage: BON
Keywords:3D, movies, game, tech
This unique 3D helmet, produced by China, will be exported worldwide, where it can be used to watch movies, play virtual games, and let audiences feel as if they are in virtual reality. It is very promising high tech product.
Qin Zheng, Founder of Antvr
In virtual reality, we're the first Chinese company working on this updated virtual reality system. So we're popularizing it in its infancy. We are promoting this concept of virtual reality, for people to accept and enjoy.
This 3D virtual reality helmet is a product of this concept. When you put it on, what you imagine literally becomes visible to you. The helmet even senses the movements of your head. You are experiencing the same world that exists in the games.
It could model a virtual world, or simulate a real world. The system only uses 3D modelling techniques to create this virtual world. Then your virtual alter ego or avatar is created.
We are able to record different scenes in the real world by using special techniques of filming. Viewing the scenes later through virtual reality, you will feel you're there in person.
It brings to you what was beyond your reach and what you've always longed for. This system could place you wherever you want. It is capable of changing time and space just as time portals and wonder gates do in science fiction novels.
When developing this device, we were especially considerate of its compatibility and usability. In our opinion, it's not supposed to just be a simple virtual reality device, but a universal instrument that replaces the current devices in use.
Therefore this device, apart from creating virtual reality, should also be able to cover all the daily activities of users. Only then can the users put aside their phones, stop watching TV or going to cinemas without hesitation. Our idea for the design from the very beginning was that the users should be able to watch 2D or 3D films, follow TV dramas, and play 3D games with this device. The users should be able to experience the lifelike scenes.
With such a specific definition during the design stages, we've already differentiated ourselves from other similar products in the market. During the production stage, we endeavored to ensure the optical design, the hardware, and the softwares are compatible with all other systems embedded throughout technology. The device is an all-round and easy to use product, and the world's first universally compatible virtual reality helmet. In our opinion, this is the right direction to go in. Only by following this route, could the product be popular, and become accessible and useful to every user.